Brian Mansi
Coventry University: Media Production (2009-2011)

Idea Notes #1

Do transitions (from location to location/time to time) with basic visuals but either make them appear sinister or add sinister sound effects (eg closing doors could have knife slice sfx or picking something up could have brandishing weapons sfx or car/train passing could have very subtle underlying screams)

Could have people in background/possibly interact with him (eg homeless man on way to work that begs for money) who disappear (show shot again, same focus on place but he doesnt notice/slowly starts to notice people missing) as hes killed them (without knowing/schizophrenia or something)

Film could climax where he consciously attacks/kills the person who has been pestering him (most likely at work or at home) as they have subconsciously let off steam by murdering bystanders (occasionaly point this out eg newspapers other people read/radio broadcasts, all background stuff)

slowly show signs of stress throughout (eg cutaways to main char clenching fist)

AT THE START
cuts between low angles of angry boss shouting and moaning intercut with a close up (mainly face and a little shoulders with a wide lens to give odd depth) and almost a soundscape of his boss shouting (possibly sounding muffled) with the main char submissively saying yes, yes, I agree, apologies etc.

eg of building stress
hobo encounter 1. declines to give money
2. tells him to piss off
3. hes not there anymore (play ominous sting etc)

Red Herring:
he could hallucinate (possibly triggered by stress and also a lack of sleep due to nightime murders) as a side effect of schizophrenia (wiki it to see if its reals)
and could lead him to belive that its demons killing the victims (scratch that I think)
- Hallucinations could be visions of the victims hes killed (teatime super 8 style) which could be subtle use of background characters disappearing
so he is essentially haunted by his victims as they were a part of his subconscious mind which is where the visions are getting their information from

eg slow walk could turn sinister (background, alter sky, matte painting, rust up some buildings, possible use of fire
slowly deteriorate the set/locations, also use makeup to make the main char have bags under his eyes/look as though hes aging (do it subtly however)

end with a (realization) shot similar to the cover of the farenheit game (possibly infront of a mirror) have the main char look mortified at this realsation
somehow edit it to turn into him in the same pose, with a smile and demon traits (eg horns, dark red patches/scratches (this will flash for a few frames then cut/flash to black)

The background radio things could play in the characters flat in the background (occasionally he could notice them or at the start notice them and then slowly ignore them (which wouldn’t work with the realisation at the end)

If i did the Narrative (VO) Aspect:
at the start “we all need our own personal delusions in order to maintain controller over our mind, coloud silver lining/delusion of hope etc” (rewrite the fuck out of this)
at the end/realisation “for once I had a sense of certainty, there is no hope/future for a madman” (rewrite the fuck out of this)

USE OF MUSIC/SOUND

When listening to this, it buffered at 00:39 and that gave me a very strange/uncomfortable feeling

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